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Mirage CS2 Smokes: Every Lineup for A, B, Mid and CT Side

Mirage CS2 Smokes: Every Lineup for A, B, Mid and CT Side

sNipn·October 22, 2026

Most Mirage smoke guides were written when CS2 launched in 2023. Some still tell you to use a jump throw bind, which Valve has since banned. Almost all of them are T side only, which makes them half a guide. This is the set I'd learn in 2026, grouped by what you're trying to do: take mid, hit A, hit B, or hold as CT.

Mirage is still in the Active Duty pool after the July 2026 shuffle that brought Cache in and dropped Overpass, so the time you put in here keeps paying off. Most of the T side lineups below come from three spots: the trash can in T Spawn, the A Ramp door, and the corner in Back Alley. Learn those three spots and you have most of your utility for both sites.

A lot of these are jump throws. Since the bind ban you have to release the grenade by hand. If yours are inconsistent, read our jump throw and run throw guide before you spend an hour wondering why the Window smoke keeps landing short.

Mid smokes from T Spawn

Mid control on Mirage starts with one smoke. If the CT in Window can see you, you can't cross mid, you can't take Top Mid, and your A split through Connector is dead before it starts.

Window

Stand in the corner by the door in T Spawn, aim at the second marking from the left on the carpet, and do a crouch jump throw. It's the most-viewed Mirage smoke on the site, and it's the first one I'd learn.

Window Smoke from T Spawn on Mirage
Window Smoke from T Spawn on Mirage
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There's also a version from on top of the trash can if the corner spot is taken. It's also a crouch jump throw.

Window Smoke from T Spawn on Mirage
Window Smoke from T Spawn on Mirage
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Bottom Connector

Throw this with Window when you want to push Connector or split A. From the left side of the trash can, line up on the zigzag pattern in the hanging carpet and jump throw. It takes away the Connector player's view so your team can push through instead of peeking into them.

Bottom Connector Smoke from T Spawn on Mirage
Bottom Connector Smoke from T Spawn on Mirage
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Top Connector from Top Mid

Once you own Top Mid, this one cuts Connector off from the mid side. Stand against the cart, aim at the leaves, and left click. No jump, so it's hard to miss even under pressure.

Top Connector Smoke from Top Mid on Mirage
Top Connector Smoke from Top Mid on Mirage
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Catwalk

A trash can jump throw that covers Short from the mid side. Use it when you want to walk up Mid toward B Short without getting picked from Catwalk.

Catwalk Smoke from T Spawn on Mirage
Catwalk Smoke from T Spawn on Mirage
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A execute smokes

A is where Mirage rounds get decided, and the standard A exec needs three smokes: CT, Stairs, and Jungle. Skip one and you're entering into an open angle. All three can be thrown from the A Ramp door, so your whole exec can stand together and throw at once instead of spreading across Palace, Ramp, and T Roof.

CT (Ticket Booth)

This stops the CT spawn player and the rotator from seeing onto site. Line up with the right side of the A Ramp door, aim at the bottom left corner of the brick with the darker edges, and jump throw.

Ticket Booth Smoke from A Ramp Door on Mirage
Ticket Booth Smoke from A Ramp Door on Mirage
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Stairs

Stairs is the angle that kills people walking out of Palace. From the right side of the A Ramp door, aim a bit off the top corner of the roof lip and jump throw. It's the most favorited Mirage smoke on the site.

Stairs Smoke from A Ramp Door on Mirage
Stairs Smoke from A Ramp Door on Mirage
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If your exec starts from T Roof instead, there's a Stairs version from up there. It uses a both-mouse-buttons jump throw.

Stairs Smoke from T Roof on Mirage
Stairs Smoke from T Roof on Mirage
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Jungle

Jungle blocks the player sitting deep in Jungle and also covers Connector, so your Ramp and Palace players aren't fighting two angles at once. Line up with the right part of the door frame, find the dark spot under the roof rim of the tall building, aim just below it, and jump throw.

Jungle Smoke from A Ramp Door on Mirage
Jungle Smoke from A Ramp Door on Mirage
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Don't stress about throw order. Get all three to land together: count it down, throw on the same beat, and go when the smokes bloom. A smoke that goes down three seconds early is a free "they're hitting A" call for the CTs.

B execute smokes

B is a smaller site, so the exec is lighter: Market Window and Market Door to cut off the rotation from Market, and a Short smoke so nobody gets shot from the Catwalk side. Like A, all of them come from one place, the corner in Back Alley.

Market Window

Get into the corner at Back Alley, aim at the top edge of the tower, and jump throw. Without it, the CT in Market can see the whole of B site through the window.

Market Window Smoke from Back Alley on Mirage
Market Window Smoke from Back Alley on Mirage
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Market Door

Same corner, different target: aim at the top corner of the middle window on the right side of the tower and jump throw. This is the one that stops the rotator coming through Kitchen and Market.

Market Door Smoke from Back Alley on Mirage
Market Door Smoke from Back Alley on Mirage
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B Short

Still in the Back Alley corner, aim at the left tip of the tower and left click. It blocks the CT holding Short from seeing onto site and Apartments exit. If your team plays a lot of B, this is the smoke you'll throw most.

B Short Smoke from Back Alley on Mirage
B Short Smoke from Back Alley on Mirage
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How CS2 smokes change the way you use these

CS2 smokes are volumetric. They fill the space they land in and flow around corners, which is why the Jungle smoke covers so much better than it did in CS:GO. The catch is that an HE grenade clears a smoke for a moment, and bullets punch holes through it.

On Mirage that matters most for Window. Good CT players will throw an HE into your Window smoke right as you cross mid and look through the gap. If you're the one crossing, don't cross the second the smoke blooms. Give the CT a beat to waste their HE first. And if you're throwing it, don't throw it too early. A Window smoke thrown at the start of the round fades before your team is ready to use it.

CT side smokes

Most guides leave these out, even though they win rounds. CT smokes on Mirage are mostly about buying time: delay a mid take, stall a Palace push, or cover a retake.

Deep Top Mid from CT Spawn

Stops Ts from walking into Top Mid early and buys your Connector and Short players a few seconds. Stand in the corner in CT Spawn, aim at the small dot on the wall, run and jump throw when your crosshair meets the wooden overhang. It's a running throw, so it takes practice.

Deep Top Mid Smoke from CT Spawn on Mirage
Deep Top Mid Smoke from CT Spawn on Mirage
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Palace from CT

Use it on a retake or to stall a Palace push when you're down a player on A. Stand in the corner in CT, aim at the right side of the beam, and jump throw.

Palace Smoke from CT Spawn on Mirage
Palace Smoke from CT Spawn on Mirage
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A Ramp from CT Spawn

The other half of an A retake. With Palace and Ramp both smoked, the Ts on site lose their crossfire and you get to fight them one at a time. From the corner of CT Spawn, aim at the top of the worn paint left of the door, and jump throw.

A Ramp Smoke from CT Spawn on Mirage
A Ramp Smoke from CT Spawn on Mirage
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B retake from Outside Market

A retake smoke for B. It hides you from the player in Apartments while your teammate on Short pushes on without getting picked from Bench. Get in the corner, aim as shown in the video, and jump throw.

B Site Smoke from Outside Market on Mirage
B Site Smoke from Outside Market on Mirage
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Learning them in one session

Load a private match on Mirage and put this in the console:

sv_cheats 1
sv_infinite_ammo 1
sv_grenade_trajectory_prac_pipreview 1
sv_rethrow_last_grenade

The trajectory preview shows where the grenade will land before you throw. sv_rethrow_last_grenade throws your last grenade again from the same spot, so you can watch it land from the other side. Go one spot at a time: T Spawn trash can, then A Ramp door, then Back Alley. When you can land every smoke from a spot three times in a row, move to the next.

This post covers the core set. We have 126 Mirage smokes on the site, including alternate lineups and some weird ones for when the standard spot is taken. You can browse them all on the Mirage smokes map.