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Cache CS2 Smoke Lineups: Every Nade You Need to Win

Cache CS2 Smoke Lineups: Every Nade You Need to Win

By VigilMay 4, 2026

Cache came back to CS2 on April 28, 2026, rebuilt for Source 2. The map revolves around mid and has a lot of long angles, so you need the right smokes to win rounds on it. These are the lineups that matter most.

Mid

This is the most important smoke on the map. Connector sits in the middle of Cache, and a CT or AWPer there can pick off anyone trying to move through mid. Smoking it shuts down that early aggression. You can throw it from T spawn or near the mid entrance, and it works on its own, without committing to a site. Taking mid control opens up both A and B at once, which puts a lot of pressure on the CT rotations.

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Heaven

Heaven is a raised platform on A site that lets defenders see anyone coming onto it. If you push A without smoking it, you're relying on luck. The lineup is a jump throw, so it takes some practice to land every time. Once you have it, throw it on every A execute, and pair it with a flash to give your entry a real chance.

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Sunroom

Sunroom sits off B Halls, and its window gives CTs a clear view onto B site. A CT holding that window can stop a B execute before it starts. Throw this smoke first on any B push, because without it your entry fraggers have to peek one of the hardest angles on the map.

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Truck to A Main (CT)

A Main is the most direct way onto A site, and without a smoke it's very hard to stop a full T rush from the CT side on your own. This smoke blocks A Main, so the Ts have to slow down or stop. You don't have to peek into the rush, and your team gets time to rotate and set up a proper defense.

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B Halls (CT)

B Halls is the wide-open corridor the Ts go through on their way to B Main and the site. Smoking it from the CT side slows the whole push, since the Ts either have to wait for it to clear or push through blind. That delay is often enough for your B anchor to hold the site alone until a rotation arrives.

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A note on CS:GO lineups

Because Cache was rebuilt for Source 2, some of your old lineups won't land where they used to. Changes to the geometry and lighting move the small aim references that old lineups relied on. Some will still work and others will be off just enough to miss, so test everything on a private server before you use it in a match.

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